PoolTrips

Snooker rules explained

Snooker is played on a 12 ft table with 15 reds, six colours and one white cue ball. You score by potting a red, then a colour, again and again, and then clearing the colours in order. This guide covers what you need to follow a frame on TV or play one at your local club, plus the faster 6-Reds and Shoot Out formats and the 20-point Golden Ball.

Full-size snooker table with reds and colours in play, pool tables in the background

Snooker formats at a glance

All four formats use the same table, the same balls and the same basic idea. What changes is the number of reds, the clock and the size of the top prize.

FormatRedsMaximum breakClockFoulsTypical match
Snooker
Most common
15147None in most events4 to 7 points, opponent plays from where the balls lieBest of 7 to best of 35 frames
6-Reds675None in most eventsSame as snookerShort races, e.g. best of 9 or 11
Shoot Out1514710-minute frame, 15 then 10 s per shotBall in hand anywhere; time fouls 5 points min.One frame, sudden death
Golden Ball15 + gold167NoneSame as snookerShort best-of matches

Rules common to all snooker games

The table and the balls

A full-size snooker table has a playing area of 3,569 × 1,778 mm (11 ft 8½ in × 5 ft 10 in), so people call it a 12 ft table. It has six pockets, which are tighter than on a pool table, and a cloth with a nap that affects how the balls roll.

The baulk line runs across the table 737 mm (29 in) from the bottom cushion. The area behind it is called baulk. On the baulk line sits the D, a half circle with a radius of 292 mm (11½ in). The yellow, brown and green go on the baulk line, the blue on the centre spot, the pink halfway between the blue and the top cushion, and the black 324 mm (12¾ in) from the top cushion. The 15 reds form a tight triangle with the front red as close to the pink as possible without touching it.

Baulk line Baulk the D Yellow (2) Green (3) Brown (4) Blue (5) Pink (6) 15 reds (1 each) Black (7) Middle pockets Top cushion › ‹ Bottom cushion Playing area 3,569 × 1,778 mm (11 ft 8½ in × 5 ft 10 in)
The standard snooker set-up, drawn to scale (balls enlarged for clarity). Seen from the side, with the baulk end on the left. Yellow is on the right-hand corner of the D when you stand at the baulk end.

All balls are 52.5 mm in diameter. Each red is worth 1 point, and the colours are worth 2 to 7.

Points Foul penalty 1 Red 4 2 Yellow 4 3 Green 4 4 Brown 4 5 Blue 5 6 Pink 6 7 Black 7 Penalty = 4 points, or the value of the ball involved if higher
Ball values (top) and the penalty a foul on each ball gives your opponent (bottom). A foul never costs less than 4 points.

The ball on

The ball on is the ball you are allowed to hit first. Every shot must strike a ball on before anything else. While reds remain, any red is on. After you pot a red, you nominate (choose) a colour, and that colour is on for your next shot. A referee may ask you which colour you are playing, and you must answer.

1. While reds remain Red Any colour Red Any colour Red Any colour … colour goes back on its spot 2. After the last red (and its colour): colours in order, they stay down 2 3 4 5 6 7 Frame ends
How a break builds. Pot a red, then a colour of your choice, which is put back on its spot. Once the reds are gone, take the colours in order from yellow to black.

A break is the total you score in one visit to the table. Your turn ends when you fail to pot a ball on or commit a foul. A colour you pot while reds are still on the table is re-spotted. If its own spot is taken, it goes on the highest-value free spot.

Fouls and penalties

Fouls never score for you. Every foul gives your opponent at least 4 points, or more if a higher-value ball is involved, up to 7 for the black. Your turn ends, and your opponent chooses whether to play from where the balls stopped or to make you play again.

  • Missing the ball on, or hitting a different ball first.
  • Potting a ball that is not on, or potting the white (an in-off).
  • Touching any ball with your hand, clothes or cue.
  • Playing with no foot on the floor, or before the balls have stopped and colours are back on their spots.
  • Playing two reds in a row, or striking a red as the cue ball.

Two more calls come up all the time on TV.

  • Free ball: after a foul, if you cannot hit both edges of every ball on in a straight line (you are snookered), the referee calls a free ball. You can nominate any ball as if it were the ball on. If you pot it, it scores the same as the ball on, and a potted colour goes back on its spot.
  • Foul and a miss: if the referee decides you did not make a good enough attempt to hit the ball on, your opponent can have the balls put back where they were and make you play the shot again. If you could see the ball on clearly and keep missing it, the referee warns you, and one more miss loses the frame.

A "snooker" is a shot that leaves the white blocked from the ball on. Players need snookers when they trail by more points than are left on the table, since only fouls can then close the gap.

Snooker (15 reds)

15 reds6 coloursMaximum 147No calling pocketsPlayed in frames

Setup

Before each frame the referee places the 15 reds in the triangle and the six colours on their spots, as in the table diagram above. The front red sits on the centre line, as close to the pink as possible, and the back row is parallel to the top cushion.

Pink spot Black spot 15 reds · front red as close to the pink as possible Top cushion
Close-up of the top end (not to scale). The reds sit tight behind the pink, with the back row parallel to the top cushion.

The break-off

The first shot of a frame is the break-off. You have the cue ball in hand, which means you can place it anywhere on or inside the lines of the D. You can play in any direction, but you must hit a red first. Players take turns breaking off from one frame to the next.

Most professionals play a safe break-off. The white clips the side of the triangle, comes off the top and side cushions, and returns to baulk. Your opponent is left a long way from the loose reds.

Cue ball in hand anywhere in the D Thin contact on the back-row red Finishes in baulk Dashed line = a typical safe break-off. Any route is legal as long as the cue ball hits a red first.
A typical break-off from the D (shaded). The white kisses the back-row red, comes off the top and side cushions and returns to baulk.

Taking turns

You stay at the table for as long as you keep potting balls on. You do not have to call the pocket. What counts is that you hit the ball on first and that it, or another legal ball, goes down. If you pot more than one red in the same shot, each one scores. After a red, nominate your colour; if the colour you pot is not the one you nominated, it is a foul.

When you fail to pot, or you foul, your opponent comes to the table. When you cannot pot, you can play safe: hit the ball on and leave the white somewhere awkward for your opponent.

Scoring and winning

Once the last red and its colour have gone, the colours are potted in order: yellow, green, brown, blue, pink, black. In this last stage, potted colours stay off the table. The frame ends when the black goes down or someone fouls on it. The player with more points wins the frame. Matches are played as the best of a set number of frames.

  • The highest possible break is the maximum, or 147: every red with the black, then all the colours.
  • Many frames end before the black. A player can concede when they cannot win, even with snookers.
  • If the scores are level after the black, the referee re-spots the black. The players draw lots (usually a coin toss) to decide who plays from hand in the D, and the next pot or foul wins the frame.

Common fouls

  • Going in-off (potting the white): at least 4 points.
  • Hitting the wrong colour first after nominating: 4 points or the value of the higher ball involved.
  • Potting a red and a colour in the same shot: a foul, valued on the colour.
  • Touching a ball while reaching across the table: at least 4 points.
  • A push shot, where the tip stays on the white when it hits a ball it is touching or very close to.

League and house variations

The WPBSA rules are used in professional, amateur and most league snooker worldwide. The usual differences are local.

  • Club and league matches often play without a referee, so players call their own fouls and re-spot their colours.
  • Some leagues scrap or cap the foul-and-a-miss rule for amateur players, or play shorter frame races.
  • Smaller tables (6, 8 or 10 ft) are common in homes and pubs, with the same rules and smaller spots.
  • Handicap leagues give the weaker player a points start in each frame.

6-Reds snooker

6 redsMaximum 75Shorter framesWPBSA rules apply

6-Reds uses the same table and colours with only six reds, so frames take a fraction of the time. The highest break is 75. It has its own world championship and is played at the Asian Indoor and Martial Arts Games.

Pink spot Black spot 6 reds · front red as close to the pink as possible Top cushion
The 6-Reds set-up (not to scale): a three-row triangle behind the pink. All other balls go on their usual spots.

The standard rules apply, with two changes in the WPBSA rulebook.

  • After you pot a red, you must not leave your opponent snookered behind the colour you nominated. Doing so is a foul.
  • Foul-and-a-miss calls are capped at five in a row. After the fourth, the referee warns the player. After a fifth, the opponent can play from where the balls lie, make the offender play again, or place the cue ball anywhere on the table.

Snooker Shoot Out

1 frame10-minute limitShot clockBall in hand after fouls

The Shoot Out is a one-frame race against the clock with full 15-red set-ups. It is the fastest format in professional snooker. The WPBSA rulebook sets out its own competition rules.

The clock

15 seconds per shot 10 seconds per shot 0 1 2 3 4 5 6 7 8 9 10 Minutes played (match clock starts with the opening shot) One frame · 10 minutes maximum Late shot = time foul (5 points min.)
The match clock and the shot clock. A shot that starts in time is always completed.

Each match lasts no more than 10 minutes. In the first five minutes you have 15 seconds to play each shot, and in the last five you have 10 seconds. A late shot is a time foul.

How it differs from standard snooker

  • Players lag for the break. Both play a white from the baulk line up to the top cushion and back, and the one that stops nearer the bottom cushion wins the choice.
  • Every shot must pot a ball or send a ball to a cushion. If not, it is a foul.
  • Time fouls and no-cushion fouls cost at least 5 points. After any foul, the incoming player has ball in hand anywhere on the table.
  • There is no foul and a miss, and you cannot ask your opponent to play again.
  • If the scores are level when time runs out, a blue ball shoot-out decides it. The blue goes on its spot, players take turns from the D, and the first to pot more blues from the same number of attempts wins.

Golden Ball snooker

Used at the Riyadh Season eventsGold ball = 20Maximum 167

World Snooker Tour (WST) introduced the Golden Ball at its events in Riyadh, Saudi Arabia, starting with the World Masters of Snooker in March 2024. The rest of the frame follows standard snooker rules.

Gold ball (20) at the centre of the baulk cushion The gold stays on the table only while a 147 is still possible. Pot it after a 147 for 167. Balls enlarged for clarity; table, lines and spots to scale.
The Golden Ball set-up. The gold sits against the centre of the baulk cushion at the start of every frame.
  • The gold ball is worth 20 points and goes on the table at the start of every frame.
  • It can only be potted after a 147. Potting it then turns the break into a 167.
  • As soon as a maximum is no longer possible, the referee removes it for the rest of the frame.
  • Potting the gold early or hitting it first is a foul: 4 points, or the value of the ball on if higher.

At the 2024 and 2025 Riyadh Season Snooker Championships, the first player to make a 167 was offered a US$1,000,000 bonus.

Official rules and governing bodies

These are the official sources for the rules summarised on this page.

Where to play snooker near you

We have 85 venues with snooker tables. Find one near you now.

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Frequently asked questions

Can you score more than 147 in snooker?

Yes. If your opponent fouls and leaves you a free ball while all 15 reds are still on, the free ball counts as an extra red, so the theoretical highest break is 155. Without that, 147 is the limit.

Do you have to call your shot in snooker?

You never call a pocket. You only say which colour you are going for after potting a red, and only when it is not obvious or the referee asks.

What happens if you pot the white in snooker?

Your opponent gets the penalty points and plays with the white in hand from the D. Unlike pool, there is no ball in hand anywhere on the table, except in the Shoot Out.

How long does a frame of snooker take?

A professional frame often lasts around 15 to 30 minutes. Amateur frames often take longer, which is why 6-Reds and the timed Shoot Out are popular for quick games.

Can I play snooker on a pool table?

You can play with a smaller snooker set on a 7 ft table, but it is a very different game. For real snooker, look for a club with full-size tables in our snooker venues.