PoolTrips

American Pool Rules: 8-Ball, 9-Ball, 10-Ball, Straight Pool & One-Pocket

American pool covers five main games, all played on the same six-pocket table. This guide explains how each one is racked, broken and won, which fouls to watch for, and how the big leagues bend the world rules.

American pool table with grey cloth and a racked set of numbered balls

The five games at a glance

All five games are played on the same six-pocket table with the same numbered balls. What changes is which balls you may hit, whether you have to call your shots and how a rack is won.

GameBallsObjectiveCall your shot?How you winTypical match
8-ball15Pot your group (solids or stripes), then the 8Yes (WPA); leagues varyPot the 8 legally after your groupRace to a set number of racks
9-ball1 to 9Always hit the lowest ball firstNoPot the 9 on any legal shotRace to a set number of racks
10-ball1 to 10Always hit the lowest ball firstYes, every shotPot the 10 on a called shot as the last ballRace to a set number of racks
Straight pool (14.1)15, re-racked as you goScore one point per ballYes, every shotReach the target score firstOne long game, often to 100 or 150
One-pocket15Pot balls only in your own corner pocketNoFirst to 8 balls in your pocketRace to a set number of racks

Rules common to all American pool games

The World Pool-Billiard Association (WPA) publishes the international Rules of Play, and every big league in North America builds on them. The basics below hold for all five games.

The table and its markings

Tournament tables are 9 feet long, with a playing surface of 100 × 50 inches. Bars usually have 7-foot tables and homes often have 8-foot ones. The proportions are always 2:1 and the rules are the same on every size.

  • Head string: an imaginary line across the table a quarter of the way from the head rail (the end you break from). It passes through the second diamond.
  • Kitchen: the area between the head rail and the head string. The WPA calls it "above the head string". The cue ball starts here for every break.
  • Foot spot: the marked spot a quarter of the way from the foot rail, where the rack goes. Balls that are put back on the table ("spotted") go on or just behind it.
  • Head spot and center spot: marks on the head string and in the exact middle of the table, used mainly in straight pool.
Kitchencue ball goeshere for the breakHead stringHead spotCenter spotFoot stringFoot spot (apex ball sits here)◀ Head rail (break end)Foot rail (rack end) ▶Playing surface 100 × 50 in (2.54 × 1.27 m) · diamonds every 12.5 in
A 9-foot table to scale. The head string sits a quarter of the way down the table, and the rack apex sits on the foot spot a quarter of the way up from the foot rail.

Lag, break and turns

At the start of a match both players lag: each shoots a ball to the far rail and back, and the one who stops closest to the head rail decides who breaks. You stay at the table as long as you pot a ball legally. When you miss or foul, your turn (your "inning") ends.

What makes a legal shot

On every shot the cue ball has to hit the right ball first. After that, either a ball goes into a pocket or at least one ball (the cue ball or any object ball) touches a rail. A shot that does neither is a foul called no rail after contact, which is how a "safe" tap against a ball is kept in check.

Common fouls

  • Scratch: the cue ball goes into a pocket or off the table.
  • Wrong ball first: the cue ball hits a ball you are not allowed to hit first.
  • No rail after contact: nothing is pocketed and no ball reaches a rail.
  • Touching a ball with your hand, clothing or cue, other than the normal tip-on-cue-ball stroke.
  • Double hit or push shot: the tip stays on the cue ball or strikes it twice.
  • No foot on the floor, shooting while balls are still moving, and knocking a ball off the table.

Ball in hand

In 8-ball, 9-ball and 10-ball the usual penalty for a foul is ball in hand: your opponent picks up the cue ball and places it anywhere on the table. After a foul on the break it is often limited to the kitchen. Straight pool and one-pocket work differently: the player who fouls loses a point and the cue ball normally stays where it stopped.

Jump and massé shots

A jump shot is legal when you strike down on the cue ball so it bounces off the cloth over a blocking ball. Deliberately digging under the cue ball to scoop it into the air is not allowed. Massé shots, where you strike down steeply to make the cue ball curve, are not banned by the WPA rules, but many venues forbid them to protect the cloth.

All-ball fouls or cue-ball fouls only

Under WPA rules, touching or moving any ball by accident is a foul. Most leagues are more forgiving: they play cue-ball fouls only, so brushing an object ball with your sleeve is not a foul as long as it does not touch the cue ball. The opponent simply puts it back (see the league boxes below).

Before your first rack in a new league or bar, ask three things: is it call-shot, what happens on an 8-ball break, and is it cue-ball fouls only?

8-ball

15 object ballsSolids or stripesCall your shotWin on the 8

The most played pool game in the world. One player takes the solids (1 to 7), the other the stripes (9 to 15), and the black 8 is pocketed last to win.

Setup and rack

The 15 balls are racked tightly in a triangle with the apex ball on the foot spot. The 8 goes in the middle of the third row, and the two back corners hold one solid and one stripe. Everything else goes in any order.

111614835131012971542Apex ball on the foot spot (any ball)8-ball in the middle of row 3Back corners: one solidand one stripe▲ toward the head of the tableAll other balls: any order
8-ball rack. Only three things are fixed: the apex on the foot spot, the 8 in the center and a solid and a stripe in the two back corners.

The break

The breaker places the cue ball anywhere in the kitchen and does not have to call anything. A legal break either pots a ball or drives at least four object balls to a rail. If it does neither, the opponent chooses: play the table as it lies, re-rack and break, or make the breaker break again.

  • 8-ball potted on a legal break: under WPA rules this is not a win. The breaker either has the 8 spotted and plays on, or breaks again.
  • Scratch on the break: a foul. The opponent takes the cue ball in hand in the kitchen. If the 8 also went down, it is spotted (or the opponent can ask for a re-break).
Kitchencue ball anywhere hereLegal break: pot a ball, or driveat least 4 object balls to a railDashed lines: object balls reaching a rail (4 needed if nothing is potted)
The 8-ball break under WPA rules. No ball needs to be called, and the table stays open whatever goes in.

Taking turns

After the break the table is open, whatever was potted. Groups are decided by the first ball someone pots legally on a called shot after the break: pot a stripe and you have the stripes. On an open table you may hit any ball first except the 8.

From then on you must hit one of your own balls first. Under WPA rules you call each shot by naming the ball and the pocket. Nobody expects you to announce an obvious one, and you never need to name rails or kisses. You may also call safety: your turn ends after the shot even if one of your balls goes in, and that ball stays down.

Scoring and winning

Once all seven of your balls are gone, the 8 is your ball. Pot it in the pocket you called and you win the rack. You lose the rack if you:

  • pot the 8 before your group is cleared, including on the same shot as your last ball;
  • pot the 8 in a pocket you did not call;
  • foul while potting the 8, such as scratching;
  • knock the 8 off the table.

None of these apply on the break.

Common fouls

  • Hitting the other player's ball or the 8 first.
  • Scratching or failing to hit a rail after contact.
  • The penalty is ball in hand anywhere for your opponent. WPA 8-ball has no three-foul rule.

League and house variations

RuleWPAAPABCAPL (CSI)VNEA
8 on the breakSpot it and play on, or re-breakWins (loses if you also scratch)Spot it and play on, or re-rackLeague chooses: win, or spot / re-rack
Calling shotsBall and pocket on every shotOnly the 8: mark the pocketObvious shots need no call; banks, kicks and combos doObvious shots need no call; banks and combos do
Groups after the breakTable always openPot only one group on the break and it's yoursTable openTable open
Touching an object ballFoulNot a foul unless it hits the cue ballCue-ball fouls onlyNot a foul unless it hits the cue ball (and a few other cases)

VNEA lets each league pick: Option 1 makes the 8 on the break a win, and Option 2 (used at the VNEA World Championships) has the breaker spot the 8 or re-rack. In VNEA play, three fouls in a row is not a loss. In the APA you mark the pocket for the 8 before you shoot it, and you never call any other shot.

Common bar rules

House rules change from bar to bar, so agree on them before the first break. The ones you will meet most often:

  • Slop counts: any of your balls that drops counts, called or not.
  • 8 on the break wins, and scratching on the 8 loses.
  • Two shots (or "two visits") after a foul instead of ball in hand.
  • Ball in hand only in the kitchen after a scratch, and you must shoot out of it.
  • Call the 8 even when nothing else is called; some bars add "last pocket", where the 8 must go in the pocket your last ball went in.

9-ball

9 object ballsLowest ball firstNo callingPush-out

The fast, attacking game of the pro tour. You must always hit the lowest-numbered ball first, but anything that drops counts, and the 9 wins whenever it goes in on a legal shot.

Setup and rack

Balls 1 to 9 are racked in a diamond. The 1 sits at the front, facing the breaker, and the 9 sits in the center. Under WPA rules the 9 is the ball on the foot spot. The other seven balls go in any order.

1635972841-ball at the front9-ball in the center,on the foot spot▲ toward the head of the tableBalls 2 to 8: any order
9-ball diamond rack (WPA). Note that the 9 sits on the foot spot here, while in 8-ball and 10-ball the apex ball does.

The break

The cue ball starts in the kitchen and must hit the 1 first. If no ball goes in, at least four balls must reach a rail, or it is a foul and your opponent gets ball in hand. In WPA events a third test applies: if nothing is potted, at least three balls must also cross the head string (the "three-ball rule"). A 9 potted on a legal break wins the rack straight away.

Head string3 balls must cross the head string(plus 4 to a rail) if nothing is pottedWPA three-ball break rule, used in 9-ball only
A legal 9-ball break under WPA rules. Pocketing a ball also counts as a legal break, and the cue ball must still hit the 1-ball first.

The push-out

Right after a legal break, the next shooter may announce a push-out. For that one shot there is no need to hit the lowest ball or a rail, so you can roll the cue ball to a better spot. Your opponent then decides who shoots next. A 9 potted on a push-out is spotted.

Taking turns

You never call your shots. Hit the lowest ball on the table first and any ball that drops keeps you at the table. Combinations, kisses and lucky rolls all count. When you miss, your opponent plays the cue ball from where it stopped.

Scoring and winning

The player who pots the 9 on a legal shot wins the rack, whether it is the last ball or goes in early on a combination. If the 9 drops on a foul, it is spotted and your opponent gets ball in hand. Matches are a race to a set number of racks. The lag decides the first break, and after that the break order varies by event: some play winner breaks, others alternate the break.

Common fouls

  • Hitting a higher ball before the lowest one.
  • Scratching, or no ball reaching a rail after contact.
  • Three fouls in a row in the same rack lose it. The referee warns you when you come to the table on two fouls.

League and house variations

  • APA: handicapped play is scored in points, not racks. Balls 1 to 8 are worth one point each and the 9 is worth two, and each player's target depends on their skill level. There is no push-out (Masters divisions allow it). A 9 on the break wins unless you scratch.
  • BCAPL (CSI): the 1 goes on the foot spot and the 9 in the center. A 9 on a legal break wins, push-outs are allowed and three fouls in a row lose the rack.
  • VNEA: a 9 on the break wins. The three-foul rule is optional, so check your league's local rules.
  • Bars: winner usually breaks, push-outs are rare and the three-ball rule is almost never used.

10-ball

10 object ballsLowest ball firstCall your shotNo safety call

10-ball is 9-ball made harder. There is one more ball and every shot must be called, so lucky rolls don't count.

Setup and rack

Balls 1 to 10 fill a four-row triangle. The 1 is at the apex on the foot spot and the 10 sits in the middle of the third row. The rest go in any order.

174510826931-ball at the apex, on the foot spot10-ball in the middle of row 3▲ toward the head of the tableAll other balls: any order (WPA)
10-ball rack. It uses the same triangle as 8-ball, minus the back row.

The break

The break works as in 9-ball, without the three-ball rule. Start in the kitchen, hit the 1 first, and either pot a ball or send at least four balls to a rail, or it is a foul. A 10 potted on the break does not win. It is spotted and play goes on. The push-out rule after the break is the same as in 9-ball.

Taking turns

You must hit the lowest ball first, and on every shot after the break you name the ball and the pocket unless it is obvious. There is no safety call in 10-ball. If you pot a ball but not the shot you called, and you did not foul, your opponent chooses who shoots next. Balls that went in stay down, apart from the 10.

Scoring and winning

You win only by potting the 10 on a called shot when it is the last ball on the table. If the 10 drops any earlier, on the break, on a combination or by accident, it comes back to the foot spot.

Common fouls

  • Wrong ball first, scratch or no rail after contact: ball in hand anywhere for your opponent.
  • Three fouls in a row in one rack lose it.

League and house variations

BCAPL (CSI) racks the 2 and 3 on the two back corners and also spots a 10 that goes in early. 10-ball is mostly a tournament game. Bar and league nights in North America rarely play it, so if you find it on a league schedule, read that league's call-shot rules.

Straight pool (14.1 continuous)

15 balls, re-racked1 point per ballCall your shotAny ball, any order

The classic American game, where the best players run 100 balls or more without missing. Any ball can be played at any time, every ball you pot is a point, and the rack is rebuilt as you go so a run can continue for ever.

Setup and rack

All 15 balls are racked in a triangle with the apex on the foot spot, in any order.

The break

The opening break is the one defensive shot in the game. The breaker must either pot a called ball or drive the cue ball and two object balls to a rail. Failing that is a breaking foul: minus two points, and the opponent can play on or make you break again. That is why most opening breaks just clip a corner ball and send the cue ball back up the table.

Taking turns

Every shot is called: name the ball and the pocket. Any extra ball that drops on the same shot also scores. You may call safety instead, but any ball potted on a safety is spotted.

The re-rack

When only one object ball (the 15th) is left, play pauses. The 14 potted balls are re-racked with the apex spot left empty. The shooter carries on from where the cue ball and the 15th ball lie. The skill is to pot that 15th ball and break open the new rack with the same shot. Special rules move the 15th ball or the cue ball if either is sitting inside the rack area.

312710154611391482115▲ toward the headAll 15 balls, any order
Opening rack: 15 balls, apex on the foot spot.
15th ballCue ballEmpty apex(foot spot)14 balls re-racked
Re-rack: the 14 balls go back with the apex spot empty. The cue ball sends the 15th ball into a pocket and carries on into the pack to open it up.

Scoring and winning

Each legally pocketed ball is worth one point, and the first player to reach the agreed target wins. Events set the number; 100 and 150 points are common. Scores can go below zero, because fouls cost points.

Common fouls

  • Any standard foul costs one point. The cue ball stays where it stopped, except after a scratch, when your opponent gets it in hand in the kitchen.
  • Balls potted on a foul are spotted.
  • Three fouls in a row: you lose the point for that foul plus another 15, all 15 balls are re-racked, and you must break under the opening-break rules.

One-pocket

15 object ballsOne pocket eachNo callingFirst to 8

A slow, tactical game often compared to chess. Each player owns one corner pocket at the foot of the table, and only balls in that pocket count.

Setup and pockets

The 15 balls are racked in a triangle with the apex on the foot spot, in any order. Before breaking, the breaker picks one of the two foot corner pockets and the opponent gets the other. Under WPA rules, if the breaker says nothing, they get the pocket on the opposite side from where they placed the cue ball.

Player A’s pocketPlayer B’s pocketOther 4 pockets: ballspotted here are spottedBreak fromthe kitchenHead stringFirst player to put 8 balls in their own pocket wins the rack
One-pocket. The breaker picks one of the two foot corner pockets and the opponent gets the other. Any ball can be played at any time.

The break

The cue ball starts in the kitchen. There is no special break requirement beyond a legal shot, so most players break softly to push a few balls toward their own pocket without leaving an easy shot.

Taking turns

You may hit any ball first and you don't call shots. Your turn continues only while you pot balls in your own pocket. A ball that goes into one of the other four pockets is spotted at the end of your turn. A ball you knock into your opponent's pocket counts for them.

Scoring and winning

The first player with eight balls in their own pocket wins the rack. If one shot pots both your eighth ball and your opponent's eighth ball, the shooter wins. Matches are a race to a set number of racks.

Common fouls

  • A foul costs one point: one of your scored balls is spotted. If you have none yet, you "owe" a ball and pay it back from your next score.
  • After a scratch, your opponent has the cue ball in hand in the kitchen. Otherwise it stays where it stopped.
  • Three fouls in a row lose the rack.

Official rules and governing bodies

For the full wording, or to settle a dispute, go to the rulebook your event or league plays under.

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Frequently asked questions

What is the difference between pool and billiards?

Billiards is the umbrella term for all cue sports. In North America, "pool" means the games played on a six-pocket table, while carom billiards is played on a table with no pockets at all. See our carom rules for that family.

What does "race to 7" mean?

It is the match format. The first player to win seven racks wins the match, however many racks the opponent has. Short bar matches are often a race to 3 or 5, and pro 9-ball and 10-ball finals often go to 9 or more.

Who breaks after the first rack?

It depends on the event. Some play "winner breaks", where whoever won the last rack breaks the next one, and others alternate the break. VNEA league matches start with the home team breaking and then alternate.

Do you have to keep one foot on the floor when you shoot?

Under WPA rules, yes: shooting with no foot touching the floor is a foul. In the APA it is not a foul, but it can count as a sportsmanship violation when a bridge is available. If a shot is out of reach, use the bridge (the stick with a notched head) instead of climbing onto the table.

Can you play these games on a 7-foot bar table?

Yes. The rules are the same on any size table, and most league play in bars happens on 7-foot tables. The smaller table makes potting easier and the break more powerful, so expect more balls to drop on the break.